关于以下C++继承与多态代码,说法错误的是?
#include <iostream>
#include <string>
using namespace std;
class Shape {
protected:
string name;
public:
Shape(const string& n) : name(n) {}
virtual double area() const {
return 0.0;
}
};
class Circle : public Shape {
private:
double radius;
public:
Circle(const string& n, double r) : Shape(n), radius(r) {}
double area() const override {
return 3.14159 * radius * radius;
}
};
class Rectangle : public Shape {
private:
double width; // 宽度
double height; // 高度
public:
Rectangle(const string& n, double w, double h) : Shape(n), width(w), height(h) {}
double area() const override {
return width * height;
}
};
int main() {
Circle circle("MyCircle", 5.0);
Rectangle rectangle("MyRectangle", 4.0, 6.0);
Shape* shapePtr = &circle;
cout << "Area: " << shapePtr->area() << endl;
shapePtr = &rectangle;
cout << "Area: " << shapePtr->area() << endl;
return 0;
}